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Destiny 2 sins of the past
Destiny 2 sins of the past













destiny 2 sins of the past

The max power cap is a permanent solution to the problem Infusion introduced five years ago. Players can still use the guns they love, but the new system incentivizes them to move on if they want to stay competitive. “This is our way of continuing to drive chasing pursuit in the world.” Smith explained that this is the alternative to moving to a new game or deleting player’s current arsenal. This new max power system will create an “ongoing curation of a deck of cards,” according to Smith. “It’s pretty fun wanting new things,” said Smith, but Destiny players have used some of the same weapons - like the Leviathan raid’s Midnight Coup hand cannon - for three years. Players have hundreds of guns to pick from now - more than Destiny 1 players ever had access to.Īnd that’s where Infusion’s problems start to manifest. But this fall, Destiny 2 will begin its fourth year of updates. Less than two years after Infusion’s introduction, Destiny players jumped ship to Destiny 2, and had to replace their entire arsenal. Bungie wanted players to be able to use the gear they loved, rather than get stuck with something they didn’t enjoy using to stay at a higher power. Infusion - the art of feeding a powerful weapon to a beloved, weaker weapon to make the weak weapon more powerful - didn’t exist until The Taken King expansion in the original Destiny. Players needed Infusion, but it was always a temporary fix for a larger problem.

destiny 2 sins of the past

“We gave birth to system and, you know, I think that it has a bunch of really positive properties, but I think it has a bunch of really negative properties as well,” said Smith. We spoke to game director Luke Smith about why weapon sunsetting is the right move for Destiny 2. With weapon sunsetting still in place, players have concerns about how their arsenals will look this fall. With Bungie’s June 9 reveal announcing Destiny 2: Beyond Light this fall, the studio announced plans to sunset planets and old activities as well, while introducing the Destiny Content Vault to recreate activities like the Vault of Glass. Players will still be able to use these older guns, but not in activities like raids, dungeons, Nightfalls, or Trials of Osiris. This fall, the studio will put a power cap on older weapons, making them less useful in activities that require the most powerful gear. Weapon sunsetting has been a contentious topic inside the Destiny 2 community since Bungie announced it earlier this year.















Destiny 2 sins of the past